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Opening Trap of Aigakari (1) ![]() In the diagram1-A-1 , it seems that Black can break White's Bishop's head , but it is not so easy . Black shold move his left gold at 7h square and protect his Bishop's head .
![]() ![]() Home Top of Page Top of this section Opening Trap of Kakukawari (1) 1. P-2f P-8d 2. P-2e P-8e 3. P-7f G-3b 4. B-7g P-3d 5. S-8h Bx7g+ 6. Sx7g S-2b (diagram0-1-3) At the diagram0-1-3 , it seems that Black can exchange his Rook's pawn . But it is impossible .
![]() Home Top of Page Top of this section Opening Trap of Feint Yagura (1) 1. P-7f P-3d 2.p-2f P-4d 3. P-2e B-3c 4. P-5f P-5d 5. S-4h S-2b diagram1-C-1 At the diagram 1-C-1, White try making Yagura , without moving his Rook's Pawn . Ant Black want to prevent White's aim . After diagram1-C-1
At the diagram1-C-2 , it seems Black can exchange his Rook's Pawn and get the slightly advantage . But it is not so eazy . After diagram1-C-2
(ii)Black can exchange his Rook's Pawn . (iii) Black can exchange Pawn & Bishop , but White can make Gin-Kanmuri (= Silver crown .) . Home Top of Page Top of this section Opening Trap of Yagura (1) 1. P-7f P-8d 2. S-6h P-3d 3. S-7g G-3b diagram1-D-1 3. . .G-3b is one variation of Yagura Opening . At the diagram1-D-1 Black tries exchanging his Rook's Pawn . After diagram1-D-1
(ii) Transposition to Black's Nimai-Gin (Double Silver quick attack) . Then White can break Black's Bishop's head , and get the advantage . After diagram1-D-2
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